5x4 buildings are already packed pretty tight at 8 buildings without trying to fit in the higher pop demands of a 6x3 but maybe you could do a couple if that's what your boosts are. I imagine a 4 and 4 setup can work though paired with a 6x4/4圆 building. Mostly it seems the best credit house might be of (brief) value if you need to mass up a bunch of credits to unlock the rest of the expansions.Īlso note that the upcycled hydrocarbons are harder to fit, especially at full support, than the others - capped at 7 if you use them alone. ago UnpromptlyWritten Aztec Settlement Optimal Start Guide - Building Placement Beans are a precious commodity and roads are expensive. The Ultimate City Layout Guide I see so many cities, with so much free space in 1x1 spaces in random spots, no organization, its terrible. Note that the credits with only heated residences (the best pop houses) are sufficient to cover ore mining - though it might be a little tight on 2 collections a day instead of the theoretical 3. when i say burn, I mean *BURN* - it's somewhere around 35M coins and supplies a day to run a full slate of goods buildings with no life support! The coins are pretty feasible to make up if you have some older event buildings (1 eagle mountain is making me 5M coins a day with 650% coin boost) - but the supplies can be a bit of a stretch as there's not very many event buildings that are *good* at making supplies. Adequate life support is not much of an improvement over full in terms of what you can fit and omitted - you'd be better off splitting your time between none and full instead if you want to burn some supplies on making more goods. The Alchemist is a 3×2 production building that makes 180 supplies an hour, base. Numbers are presented for no support and full life support. The Farm is a 4×5 production building that makes 730 supplies an hour, base. Total space in the titan colony is 631 tiles (41 expansions * 16 - 25 for the town hall).
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